ABOUT BARELY THERE
There are four dead bodies in the woods. There are four dead bodies and you have to dispose of them. Explore your surroundings and find out about the deaths of these unfortunate hikers, who killed them, and why.
First-person walking sim where you drag corpses to different hiding places. A narrative-led experience with horror and mystery elements and a touch of absurdity.
Sophie Capeci, Astradur Larusson (National Film and Television School)
5th - February - 2021
Operating system Windows: 7, 8, 10
CPU i7 or higher/ AMD Ryzen 7 2700X or better
GPU Graphics card with DX10 (shader model 4.0)
Memory (RAM) 8 GB
Hard Disk Space: At least 2.5GB of Space
Sophie Capeci is a generalist games designer studying at the NFTS. She won a BAFTA scholarship to support her endeavour to make games representing illness. She’s interested in the New Media Art aspect of games design and wants to open a small indie studio producing art games aimed at women and casual audiences. She enjoys playing driving sims such as Call of Duty: Warzone.
Barely There was conceived as a compromise between Sophie’s desire to make a serious depressing game about illness and Ace’s desire to make an absurd depressing game about manslaughter. The Tetris minigame was made to impress a person one of the developers had a crush on- it did not work but the idea itself was still hilarious so they shoehorned it into Barely There as a consolation.
Ace Isak Larusson is an Icelandic developer who graduated with a degree in Games Design from Nord University and is currently studying his masters at the NFTS. He is known for his absurdist horror games, notably the ‘Mr Anchry’ series. This series was developed with a group of university friends over the course of several game jams, some of which they won. His main design interests are in environmental storytelling and creating VR experiences. Outside of games, he enjoys breaching reality and hopes to one-day own chickens.